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How to hire a FiveM developer

Write a brief that can be quoted, screen developers with three technical questions, understand rates, escrow and IP, and spot the red flags early.

Updated 9 min readBy PiTyUs · FiveM developer

Write a brief that can actually be quoted

"I need a drug system" cannot be quoted. It could be two days or two months. Describe what a player does, minute by minute, and the technical questions answer themselves.

Weak briefQuotable brief
I need a drug scriptPlayers buy seeds from an NPC, plant them at fixed points, wait a configurable time, harvest with a skill check, then process at one of three locations and sell to a dealer whose price varies with supply
Make my server fasterServer ms sits at 25 with 60 players. I want a profiling pass, a written report, and the top five fixes implemented
I want a custom phoneA React NUI phone with messages, contacts, a bank app and a Twitter clone, matching the attached mockups, integrated with ESX and ox_inventory
  • State your framework, your inventory and your target system. These change the effort more than the feature does.
  • Say what it must integrate with. "Works with our existing banking" is a real requirement.
  • Include your artifact version and roughly how many resources you run.
  • Say whether you want configurable or hard-coded. Configurability is real work.

Three questions that screen out the pretenders

You do not need to be technical to run this screen. You need to be able to tell a real answer from a generic one.

  1. "How do you stop a player from calling a server event with a fake amount?" — A good answer talks about validating types and ranges, reading prices from server-side config, checking distance server-side and rate limiting. A weak answer talks about anti-cheat.
  2. "How would you find out why our server ms is high?" — A good answer names resmon, bisecting resources, the oxmysql slow-query log and per-frame loops. A weak answer says "upgrade the host".
  3. "What happens to a per-frame client loop when we hit 100 players?" — A good answer explains that client loops cost each client individually, and that the server-side equivalent scales with player count. A weak answer is confident and vague.

What things actually cost

WorkTypical rangeNotes
Small fix or config work€20 – €80An hour or two of someone competent
A scoped feature (job, shop, minigame)€150 – €600Depends heavily on UI requirements
A custom NUI (phone, MDT, inventory)€500 – €2500The UI is usually more work than the Lua
Performance audit + fixes€200 – €800Should come with a written before/after
Security review€200 – €700Event audit, permission model, infrastructure
Ongoing retainer€300 – €1500 / monthMaintenance, updates, small features

Hourly rates in 2026 run roughly €10–20 for beginners, €25–45 for competent developers and €45–90 for senior full-stack work. If a quote is a quarter of everyone else's, you are not saving money — you are pre-paying for a rewrite.

Ownership, escrow and what you are actually buying

Settle this before money changes hands, in writing, in whatever channel you both use. It is the single most common source of disputes in this industry.

  • Exclusive ownership: you paid for it, only you have it, the developer cannot resell it. Costs the most.
  • Non-exclusive: you get the code, the developer may reuse or resell it. Cheaper, and completely reasonable for generic features.
  • Escrow-protected: you get a locked resource you cannot read or modify. Fine for an off-the-shelf product, a bad idea for bespoke work you commissioned.
  • Source access: make it explicit that you receive readable source, not a compiled or obfuscated bundle.

Structuring the payment

  1. Split the work into milestones with a demonstrable result each: "core loop working on a test server", "UI complete", "integrated and live".
  2. Pay a deposit of 25–50%, then per milestone. Never 100% up front, and do not expect a developer to work entirely on spec either.
  3. Define what "done" means for each milestone before starting. A demo on a test server is a good definition.
  4. Agree a bug-fix window — two to four weeks after delivery is standard for defects in the delivered scope.
  5. Distinguish bugs from new requests. A bug is free; a change of mind is a new quote. Both parties need to accept this up front.

Red flags

  • Refuses to show any code or explain their approach.
  • Quotes a large custom system instantly, without asking a single question about your stack.
  • Wants the full amount up front, or asks for your server and database credentials before any agreement.
  • Delivers obfuscated files for work you commissioned.
  • Cannot name their framework version, their inventory or their target system.
  • Their portfolio is a folder of leaked resources with the branding changed.
  • Communicates only in voice and refuses to put scope in writing.

Getting good work out of a good developer

  1. Give them a test server. Development on live is how live servers break.
  2. Batch feedback. Twenty messages across a day costs more than one clear list.
  3. Decide who signs off. A committee of five staff members changing requirements weekly is why projects die.
  4. Ask for a handover document, however short. Which files, which config values, what to check if it breaks.
  5. Keep the relationship. Someone who already knows your codebase is worth far more per hour than a stranger.

Frequently asked questions

How much does it cost to hire a FiveM developer?

Roughly €10–20 per hour for beginners, €25–45 for competent developers and €45–90 for senior full-stack work. Scoped features typically land between €150 and €600, and a full custom NUI between €500 and €2500.

Should custom FiveM scripts be escrow-protected?

No. Escrow makes sense for products sold to many servers, but bespoke work you paid for should always be delivered as readable source so you can modify or hand it to another developer later.

How do I know if a FiveM developer is any good?

Ask how they prevent event exploits, how they diagnose high server ms, and what happens to a per-frame loop at 100 players. Then ask to read a small code sample. Specific answers and readable code are the signal; showreels are not.

Should I pay a FiveM developer up front?

Pay a deposit of 25–50% and the rest against milestones with demonstrable results. Paying everything up front removes your leverage; paying nothing up front is unreasonable for the developer.

Need this built, not just explained?

Ten years of FiveM work, from Lua to NUI

Custom resources, React NUI, ESX / QBCore / Qbox integration, OneSync performance audits and security reviews — plus the websites and SEO around your server brand.

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