Business
How much does a FiveM server really cost?
Real 2026 numbers for a GTA V roleplay server: hosting, database, scripts, MLOs, developer rates and branding, with budgets for 32, 64 and 128 slots.
Hosting — the smallest number on the list
FiveM hosting is competitive and cheap. What you are buying is single-thread CPU speed and a network that does not fall over during a DDoS. Slot-based game hosts are the easy option; a VPS or dedicated machine gives you more control for similar money.
| Setup | Monthly | Realistic for |
|---|---|---|
| Shared game host, 32 slots | €5 – €15 | Testing, friends-only, first month of development |
| Game host, 64–128 slots | €20 – €50 | A real roleplay server with a light-to-normal script load |
| High-clock VPS (4–8 threads) | €25 – €70 | Servers that also run a database, website, bots and panels |
| Dedicated server | €60 – €180 | Large communities, multiple servers, heavy streamed content |
The infrastructure people forget to budget
| Item | Monthly | Notes |
|---|---|---|
| Database | €0 – €15 | Free on the same box; paid if you separate it or want managed backups |
| Off-site backups | €2 – €10 | Object storage for nightly dumps. Non-negotiable. |
| Domain | €1 – €3 | Amortised annual cost for a .com or .gg |
| Website hosting | €0 – €15 | Static sites are effectively free; anything with a dashboard is not |
| Discord bots / panels | €0 – €10 | Small VPS or a shared box |
| Anti-DDoS | Usually included | Verify it is real filtering, not a marketing line |
Scripts and MLOs — the real spend
This is where budgets disappear. A single good MLO is €30–120. A polished script — a phone, an inventory, a job system — runs €20–150. A full "base server" package can be several hundred. And the price on the store page is not the total cost.
- Integration time. A bought script almost never matches your framework, your inventory and your economy without work.
- Maintenance. Every artifact update and every framework change can break a resource you did not write.
- Escrow. Protected resources cannot be fixed or optimised by you or your developer. When a €40 script does something you do not want, your only option is to ask the seller and wait.
- Conflicts. Two resources shipping the same prop or the same item name will fight, and finding out which is a debugging session you pay for.
| Bought script | Commissioned script | |
|---|---|---|
| Up-front cost | €20 – €150 | €150 – €900 |
| Time to running | Hours to days | Days to weeks |
| Fits your stack | Rarely without work | By definition |
| You can modify it | Only if unescrowed | Always |
| Long-term cost | Recurring integration work | Low once delivered |
| Best for | Standard features everyone has | Anything that makes your server different |
The pragmatic split most successful servers land on: buy the commodity features — garages, banking, HUD, standard jobs — and commission the two or three systems that are genuinely your server's identity.
Developer rates in 2026
| Tier | Rate | What you get |
|---|---|---|
| Beginner / hobbyist | €10 – €20 / hour | Config edits, small tweaks, copying patterns. Expect to pay again later. |
| Competent developer | €25 – €45 / hour | Reliable feature work, sensible Lua, framework fluency. |
| Senior / full-stack | €45 – €90 / hour | Architecture, NUI, database design, performance work, security review. |
| Fixed-price feature | €150 – €1500 | Scoped systems — a phone app, a custom job, a full NUI suite. |
Three realistic monthly budgets
| Hobby (32 slots) | Serious RP (64 slots) | Large community (128 slots) | |
|---|---|---|---|
| Hosting | €10 | €40 | €120 |
| Database & backups | €0 | €10 | €25 |
| Domain & website | €2 | €10 | €25 |
| Scripts & content (averaged) | €0 – €20 | €50 – €150 | €150 – €400 |
| Development | €0 (you) | €100 – €600 | €600 – €3000 |
| Branding & assets | €0 | €10 – €30 | €30 – €80 |
| Realistic total | €12 – €35 | €220 – €840 | €950 – €3650 |
Two things stand out. First, the hosting line — the one everybody shops around for — is under 15% of a serious budget. Second, the gap between a hobby server and a real one is almost entirely people's time.
Where you can genuinely save money
- Launch with fewer features. Thirty resources you understand beat two hundred you inherited.
- Optimise before you upgrade hardware. It is free and the gains are larger.
- Prefer unescrowed or open resources so your developer can fix them in ten minutes instead of filing a ticket.
- Standardise on one ecosystem — ox_lib, ox_inventory, ox_target — so scripts compose instead of conflicting.
- Use self-serve tools for branding instead of commissioning it: a loading screen, a minimap and weapon skins are all things you can produce yourself in an afternoon.
What about making the money back?
Most roleplay servers fund themselves through cosmetic and convenience purchases — priority queue, custom plates, clothing, vehicle slots. Whatever you sell, keep two rules: nothing that breaks the roleplay economy for people who do not pay, and nothing that could be read as selling Rockstar's intellectual property. Communities forgive cosmetics; they do not forgive pay-to-win.
- Break-even for a healthy 64-slot server is usually 15–40 supporters.
- Recurring beats one-off — a €5 monthly perk is worth more than a €25 one-time purchase.
- Budget a payment provider fee of roughly 3–8% depending on your platform.
Frequently asked questions
How much does a FiveM server cost per month?
Hosting alone is €5–15 for a small server and €20–50 for a normal 64-slot roleplay server. Including database, backups, website, content and development, a serious server realistically costs €200–800 per month, and a large community considerably more.
Is it cheaper to buy scripts or hire a developer?
Buying is cheaper up front for commodity features. Commissioning is cheaper over the life of the server for anything custom, because a bought script still needs integration, still breaks on updates, and often cannot be modified if it is escrow-protected.
Can I run a FiveM server for free?
You can run one on your own PC for testing at no cost, and the Cfx.re licence key is free. A public server that people can actually join needs hosting, which starts around €5 per month.
How much do FiveM developers charge?
Roughly €10–20 per hour for beginners, €25–45 for competent developers and €45–90 for senior full-stack work. Fixed-price features typically land between €150 and €1500 depending on scope.
Need this built, not just explained?
Ten years of FiveM work, from Lua to NUI
Custom resources, React NUI, ESX / QBCore / Qbox integration, OneSync performance audits and security reviews — plus the websites and SEO around your server brand.
Related guides
- Getting startedHow to make a FiveM serverFrom an empty VPS to a public GTA V roleplay server: artifacts, licence key, server.cfg, framework, database, OneSync and the launch checklist.
- FrameworksESX vs QBCore vs QboxData models, inventories, script ecosystems, performance and hiring cost — the real differences between the three FiveM frameworks.
- EngineeringFiveM server optimizationRead resmon properly, kill per-frame loops, tune OneSync and entity limits, and find the database query that is freezing your server.
- BusinessHiring a FiveM developerWriting a brief, screening questions that actually work, rates, IP and escrow, milestones, and the red flags to walk away from.